Need Help in optimizing a loop in C [migrated]
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WedaPashi
on Programmers
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Published on 2013-06-28T10:54:49Z
Indexed on
2013/06/28
16:30 UTC
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Hit count: 370
loops
I am trying to draw a Checkerboard pattern on a lcd using a GUI library called emWin. I have actually managed to draw it using the following code. But having these many loops in the program body for a single task, that too in the internal flash of the Microcontroller is not a good idea. Those who have not worked with emWin, I will try and explain a few things before we go for actual logic. GUI_REST is a structure which id define source files of emWin and I am blind to it. Rect, REct2,Rec3.. and so on till Rect10 are objects. Elements of the Rect array are {x0,y0,x1,y1}, where x0,y0 are starting locations of rectangle in X-Y plane and x1, y1 are end locations of Rectangle in x-Y plane.
So, Rect={0,0,79,79} is a rectangle starts at top left of the LCD and is upto (79,79), so its a square basically.
The function GUI_setBkColor(int color);
sets the color of the background.
The function GUI_setColor(int color);
sets the color of the foreground.
GUI_WHITE
and DM_CHECKERBOARD_COLOR
are two color values, #define
ed
GUI_FillRectEx(&Rect);
will draw the Rectangle.
The code below works fine but I want to make it smarter.
GUI_RECT Rect = {0, 0, 79, 79};
GUI_RECT Rect2 = {80, 0, 159, 79};
GUI_RECT Rect3 = {160, 0, 239, 79};
GUI_RECT Rect4 = {240, 0, 319, 79};
GUI_RECT Rect5 = {320, 0, 399, 79};
GUI_RECT Rect6 = {400, 0, 479, 79};
GUI_RECT Rect7 = {480, 0, 559, 79};
GUI_RECT Rect8 = {560, 0, 639, 79};
GUI_RECT Rect9 = {640, 0, 719, 79};
GUI_RECT Rect10 = {720, 0, 799, 79};
WM_SelectWindow(Win_DM_Main);
GUI_SetBkColor(GUI_BLACK);
GUI_Clear();
for(i = 0; i < 6; i++)
{
if(i%2 == 0)
GUI_SetColor(GUI_WHITE);
else
GUI_SetColor(DM_CHECKERBOARD_COLOR);
GUI_FillRectEx(&Rect);
Rect.y0 += 80;
Rect.y1 += 80;
}
/*
for(j=0,j<11;j++)
{
for(i = 0; i < 6; i++)
{
if(i%2 == 0)
GUI_SetColor(GUI_WHITE);
else
GUI_SetColor(DM_CHECKERBOARD_COLOR);
GUI_FillRectEx(&Rect);
Rect.y0 += 80;
Rect.y1 += 80;
}
Rect.x0 += 80;
Rect.x1 += 80;
}
*/
for(i = 0; i < 6; i++)
{
if(i%2 == 0)
GUI_SetColor(DM_CHECKERBOARD_COLOR);
else
GUI_SetColor(GUI_WHITE);
GUI_FillRectEx(&Rect2);
Rect2.y0 += 80;
Rect2.y1 += 80;
}
for(i = 0; i < 6; i++)
{
if(i%2 == 0)
GUI_SetColor(GUI_WHITE);
else
GUI_SetColor(DM_CHECKERBOARD_COLOR);
GUI_FillRectEx(&Rect3);
Rect3.y0 += 80;
Rect3.y1 += 80;
}
for(i = 0; i < 6; i++)
{
if(i%2 == 0)
GUI_SetColor(DM_CHECKERBOARD_COLOR);
else
GUI_SetColor(GUI_WHITE);
GUI_FillRectEx(&Rect4);
Rect4.y0 += 80;
Rect4.y1 += 80;
}
for(i = 0; i < 6; i++)
{
if(i%2 == 0)
GUI_SetColor(GUI_WHITE);
else
GUI_SetColor(DM_CHECKERBOARD_COLOR);
GUI_FillRectEx(&Rect5);
Rect5.y0 += 80;
Rect5.y1 += 80;
}
for(i = 0; i < 6; i++)
{
if(i%2 == 0)
GUI_SetColor(DM_CHECKERBOARD_COLOR);
else
GUI_SetColor(GUI_WHITE);
GUI_FillRectEx(&Rect6);
Rect6.y0 += 80;
Rect6.y1 += 80;
}
for(i = 0; i < 6; i++)
{
if(i%2 == 0)
GUI_SetColor(GUI_WHITE);
else
GUI_SetColor(DM_CHECKERBOARD_COLOR);
GUI_FillRectEx(&Rect7);
Rect7.y0 += 80;
Rect7.y1 += 80;
}
for(i = 0; i < 6; i++)
{
if(i%2 == 0)
GUI_SetColor(DM_CHECKERBOARD_COLOR);
else
GUI_SetColor(GUI_WHITE);
GUI_FillRectEx(&Rect8);
Rect8.y0 += 80;
Rect8.y1 += 80;
}
for(i = 0; i < 6; i++)
{
if(i%2 == 0)
GUI_SetColor(GUI_WHITE);
else
GUI_SetColor(DM_CHECKERBOARD_COLOR);
GUI_FillRectEx(&Rect9);
Rect9.y0 += 80;
Rect9.y1 += 80;
}
for(i = 0; i < 6; i++)
{
if(i%2 == 0)
GUI_SetColor(DM_CHECKERBOARD_COLOR);
else
GUI_SetColor(GUI_WHITE);
GUI_FillRectEx(&Rect10);
Rect10.y0 += 80;
Rect10.y1 += 80;
}
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